Wednesday, February 6, 2013

Chapter 3: New Tools


 

Web 2.0 is comprised of a large variety of tools in an open source environment. People can create, edit, and share information and ideas on a wide range of mediums from blogs to podcasts and social media to photo sharing sites. These tools allow people to communicate and collaborate with others at any time, in any location. Solomon and Schrum (2007) illustrate this idea, stating, “Companies can run their businesses online, which means that workers can be anywhere and communicate, collaborate, and be as productive as if they were located in one physical location” (pg. 49). Students can benefit from this as well with the ability to contribute to projects on their own schedule – they are no longer confined to the classroom during school hours for collaboration. With Web 2.0, time is saved and tasks such as searching for your favorite recipes or finding information on your upcoming trip to Spain are made easier with the use of tagging, syndication, and aggregators. Although the desktop versions of Microsoft Office and similar programs continue to offer a larger range of options, Web 2.0 has options that are comparable and boast the capabilities necessary for simultaneous editing. With all of the tools available (for free!), learning and work environments are now able to be more adventurous with ideas and more creative, combining the work of many in order to advance.  Websites such as Think.com provide teachers with a secure online learning environment for students to collaborate projects and encourage this creativity among peers. 

Solomon and Schrum (2007) state, “If we believe that innovation and ideas will come from the brightest minds no matter where they are, open source could provide robust, complex solutions that are improved continually” (pg. 71). This quote reminds me that the “brightest minds” are not necessarily institutionally educated individuals with sky-rocketing careers and book smarts. The “brightest mind” may be a middle school student who develops a rough idea for a revolutionary kind of skateboard for all we know. With the tools that are already available and the new tools of the future, brilliant ideas can be developed and communicated to millions of people in a very short amount of time, making the discovery of the “brightest” minds much easier than in the past. 

NETS Standard (Teachers)

II.  Planning and Designing Learning Environments and Experiences
Teachers plan and design effective learning environments and experiences supported by technology.  Teachers:
       A.  design developmentally appropriate learning opportunities that apply technology-enhanced instructional strategies to support the diverse needs of learners.
       B.  apply current research on teaching and learning with technology when planning learning environments and experiences.
       C.  identify and locate technology resources and evaluate them for accuracy and suitability.
       D.  plan for the management of technology resources within the context of the learning activities.
       E.  plan strategies to manage student learning in a technology-enhanced environment. 


Reference

Solomon, G., & Schrum, L. (2007). Web 2.0: New tools, new schools. Eugene, OR: International Society for Technology in Education.

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